Page 66 - 2 over 1 Game Force
P. 66
Chapter 3: Major Opening 66
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• 3♥* = FSJ; 10 HCP, 4 ♠ & 5 ♥
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• 3♠ = PRE; 4-6 HCP, 4 ♠
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• 4♠ = PRE; 4-6 HCP, 5 ♠
After a Michael Cue Bid Overcall
A direct cue bid of opener’s suit shows two unbid suits with at least one major suit.
For major opening, Michaels Cue Bid shows other major and unspecified minor.
1M – (2M) -?
Responder bids
• Double = 10+ HCP; strength showing, may have 3-card support
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• Single raises = Competitive raise; 4-8 hcp; 3 card
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• Jump raises = Preemptive raises; 4-6 hcp; 4 card
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• 3X = Free bid; 12 HCP, 5 cards
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• Jump new* = Fit showing jump; 5 card and 4 card support
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• Cue bid* = LR ; 10 HCP, 3 card support if 4 card w/ poor offensive value
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• 2NT* = LR 10+ HCP, 4 card support and good offensive value
• 3NT = to play
1♥ - (2♥) -? (2♥ = 5-5 spades and unspecified minors)
Responder bids
• DBL = 10⁺ HCP, strength showing double
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• 2♠ = LR⁺, 10 HCP, 3⁺ ♥ (4- ♥ with poor offensive value)
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• 2NT = LR , 10 HCP, 4 ♥ with high offensive value
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• 3♣ = Free bid; 5 ♣
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• 3♦ = Free bid; 5 ♦
• 3♥ = Competitive raise, 7-9 HCP, 3⁺ ♥
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• 3♠* = SPL, 13⁺ HCP, 4 ♥ & shortness in spades
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• 4♣* = FSJ; 13 HCP, 4 ♥ & 5 ♣
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• 4♦* = FSJ; 13 HCP, 4 ♥ & 5 ♦
• 4♥ = to play
2 over 1 Game Force | 2D Strong Balanced & Gazzilli