Page 66 - 2 over 1 Game Force
P. 66

Chapter 3: Major Opening    66



                                       +
                                                +
                                                       +
                  •  3♥*      = FSJ; 10  HCP, 4  ♠ & 5  ♥
                                                +
                  •  3♠       = PRE; 4-6 HCP, 4  ♠
                                                +
                  •  4♠       = PRE; 4-6 HCP, 5  ♠

               After a Michael Cue Bid Overcall

                       A direct cue bid of opener’s suit shows two unbid suits with at least one major suit.

               For major opening, Michaels Cue Bid shows other major and unspecified minor.

               1M – (2M) -?
               Responder bids

                  •  Double          = 10+ HCP; strength showing, may have 3-card support

                                                                   +
                  •  Single raises   = Competitive raise; 4-8 hcp; 3  card
                                                                   +
                  •  Jump raises     = Preemptive raises; 4-6 hcp; 4  card
                                                   +
                                                           +
                  •  3X              = Free bid; 12  HCP, 5  cards
                                                          +
                                                                      +
                  •  Jump new*       = Fit showing jump; 5  card and 4  card support
                                          +
                                                                        +
                                               +
                                                       +
                  •  Cue bid*        = LR ; 10  HCP, 3  card support if 4  card w/ poor offensive value
                                          +
                                                       +
                  •  2NT*            = LR  10+ HCP, 4  card support and good offensive value
                  •  3NT             = to play
               1♥ - (2♥) -?          (2♥ = 5-5 spades and unspecified minors)
               Responder bids
                  •  DBL      = 10⁺ HCP, strength showing double

                                       +
                  •  2♠       = LR⁺, 10  HCP, 3⁺ ♥ (4- ♥ with poor offensive value)
                                                +
                                       +
                                   +
                  •  2NT      = LR , 10  HCP, 4  ♥ with high offensive value
                                          +
                  •  3♣       = Free bid; 5  ♣
                                          +
                  •  3♦       = Free bid; 5  ♦
                  •  3♥       = Competitive raise, 7-9 HCP, 3⁺ ♥
                                                +
                  •  3♠*      = SPL, 13⁺ HCP, 4  ♥ & shortness in spades
                                                       +
                                       +
                                                +
                  •  4♣*      = FSJ; 13  HCP, 4  ♥ & 5  ♣
                                                       +
                                       +
                                                +
                  •  4♦*      = FSJ; 13  HCP, 4  ♥ & 5  ♦
                  •  4♥       = to play











                                                                 2 over 1 Game Force | 2D Strong Balanced & Gazzilli
   61   62   63   64   65   66   67   68   69   70   71