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Chapter 9: Defensive Carding and Bridge Rules    157



               Bridge Rules and Laws


               Rule of 2

                       You should interfere over the bid of a strong NT in the balancing seat, if you have two
               shortness points otherwise do not interfere.



               Rule of 7

                       When playing NT contract and have only one stopper in the suit led head by the ace,
               use rule of 7 to decide how many time to hold up the ace. Rule of 7: subtract the total number

               of cards you and dummy hold the suit from seven that is equal to how many time you hold
               up.



               Rule of 8

                       Provided you have at least 6 starting points, you should interfere over the strong bid
               of 1NT in the direct seat if the number of cards in your two longest suits minus the number of

               losers in your hand is two or more. Otherwise, do not interfere.


               Rule of 9

                       A reopening double by opener is for takeout. Responder is expected to bid his best

               suit or pass for penalty with the correct hand. What is the correct hand? The rule of 9 may
               help one decide whether to pass for penalty or bid. To use the rule, add the level of the

               contract, the number of the trump, and the number of trump honors held, including the ten. If
               this sum is nine or more, pass the takeout double for penalty. If the number is eight or less,

               bid something, do not let the double stand.


               Rule of 11

                       The rule of 11 is used for placing the outstanding higher cards when partner makes a

               fourth best lead. One subtracts the spot of the card led from eleven to determine the number
               of higher cards in the remaining three hands. Since the high cards in the dummy and your

               hand can be seen, the remaining cards are with declarer. This information is quite useful in

               deciding which card to play on the trick and how to play the suit if you take the trick. If the
               answer does not make sense, the card led may not be fourth best.







                                                                 2 over 1 Game Force | 2D Strong Balanced & Gazzilli
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