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Chapter 9: Defensive Carding and Bridge Rules    158



               Rule of 10/12

                       When playing third and fifth best leads, the concepts remain the same. Using fifteen

               as the base, subtract from fifteen the card led (third or fifth best). If partner’s lead is third
               best, subtract spot card from twelve (15 - 3). If partner’s lead is fifth best, subtract spot card

               from ten (15 - 5). If you are not sure, try both; one of the answers is likely to make more
               sense than the other, giving you an idea of partner’s holding



               Rule of 15

                       A rule used for opening the bidding in the fourth seat. You should open the bidding if
               the number of high card points and the number of spades equals fifteen. This assumes that

               spades are likely to be evenly divided between the two partnerships and that a fit in spades
               may exist.



               Rule of 17

                       When your partner preempts with a weak major suit two-bid, you have to decide
               whether to compete at the three-level or bid game. To help, one may use the rule of 17. Add

               your high card points to the number of trump held. If this total is seventeen or more, bid
               game; if the total is more than ten but less than seventeen, compete to the three-level. If you

               are still unsure, use Ogust and bid 2NT. If the response is 3♥ (good hand, bad suit) or 3♠

               (good hand, good suit), bid game, compete to only the four-level; otherwise, raise the bid to
               the three-level.


               Rule of 20/22


                       To determine whether to open a hand in the first or second seats, one often uses the
               rule of 20/22. If the number of high card points and the number of cards in your two longest

               suits add to twenty and you have two quick tricks (22), open the hand. In the third seat, one
               only needs one and one-half quick tricks (the rule of 21 ½). In the fourth seat, the rule of 15 is

               used. Some use 20; however, this does not require two quick tricks.
















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