Page 39 - 2 over 1 Game Force
P. 39
Chapter 2: Minor Suit Opening 39
• 3♠* = Splinter; 13⁺ HCP, 6⁺ ♣, shortness in spades
• 3NT = 13-15 HCP, stopper in 2-major
• 4♣ = PRE raise, 3-7 HCP, 7⁺ clubs
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• 4♦* = Splinter; 13 HCP, 6 ♣ & shortness in diamonds
1♦ - (2♦) -?
Responder bids
• DBL = Strength Showing Double, 10⁺ HCP, without fit
• 2♥* = Cheapest cue bid, 10⁺ HCP, limit raise or better, interest in NT
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• 2♠* = Highest cue bid, game forcing with club suit (4 ), interest in NT
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• 2NT* = High card raise, 10 HCP, 4 ♦, high offensive value.
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• 3♣ = Free Bid; 12 HCP, 5 ♣
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• 3♦ = Competitive raise; 6-9 HCP, 4 ♦
• 3♥* = SPL, 13⁺ HCP, 5⁺ ♦, shortness in hearts
• 3♠* = SPL, 13⁺ HCP, 5⁺ ♦, shortness in spades
• 3NT = 13-15 HCP, stopper in 2-major
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• 4♣* = FSJ, 13 HCP, 4 ♦ & 5 ♣ with good offensive value.
• 4♦ = PRE raise, 3-7 HCP, 7⁺ diamonds
After a Weak Jump Overcall
A weak jump overcall, 2♦/2♥/2♠, is preemptive bid showing 6⁺ cards, weak hand.
Responder bids
• DBL = Negative double, 10⁺ HCP, shows at least a 4-card M
• Free bid 2L = 10⁺ HCP, 5⁺ cards
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• Free bid 3L = 12 HCP, 5 cards
• 2NT = INV BAL, 11-12 HCP, stopper
• Raise = Competitive Raise, 6-9 HCP, 5⁺ cards
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• Cue bid* = Limit raise or better; 10 HCP,
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• Jump new suit* = Fit Showing Jump; 10 HCP, 4 card support & 5 cards bid suit
• 3NT = 13-15 HCP, stopper
• Raise to 4m = PRE raise, 3-7 HCP, 7⁺ cards
• Jump Cue* = SPL, 13⁺ HCP, 5⁺ card support, singleton/void in opponent’s suit
2 over 1 Game Force | 2D Strong Balanced & Gazzilli