Page 39 - 2 over 1 Game Force
P. 39

Chapter 2: Minor Suit Opening    39



                  •  3♠*      = Splinter; 13⁺ HCP, 6⁺ ♣, shortness in spades

                  •  3NT      = 13-15 HCP, stopper in 2-major

                  •  4♣       = PRE raise, 3-7 HCP, 7⁺ clubs
                                           +
                                                    +
                  •  4♦*      = Splinter; 13  HCP, 6  ♣ & shortness in diamonds
               1♦ - (2♦) -?

               Responder bids

                  •  DBL      = Strength Showing Double, 10⁺ HCP, without fit
                  •  2♥*      = Cheapest cue bid, 10⁺ HCP, limit raise or better, interest in NT

                                                                             th
                  •  2♠*      = Highest cue bid, game forcing with club suit (4 ), interest in NT
                                                           +
                                                  +
                  •  2NT*     = High card raise, 10  HCP, 4  ♦, high offensive value.
                                            +
                                                    +
                  •  3♣       = Free Bid; 12  HCP, 5  ♣
                                                             +
                  •  3♦       = Competitive raise; 6-9 HCP, 4  ♦
                  •  3♥*      = SPL, 13⁺ HCP, 5⁺ ♦, shortness in hearts

                  •  3♠*      = SPL, 13⁺ HCP, 5⁺ ♦, shortness in spades
                  •  3NT      = 13-15 HCP, stopper in 2-major

                                                       +
                                       +
                                                +
                  •  4♣*      = FSJ, 13  HCP, 4  ♦ & 5  ♣ with good offensive value.
                  •  4♦       = PRE raise, 3-7 HCP, 7⁺ diamonds

               After a Weak Jump Overcall

                       A weak jump overcall, 2♦/2♥/2♠, is preemptive bid showing 6⁺ cards, weak hand.

               Responder bids

                  •  DBL             = Negative double, 10⁺ HCP, shows at least a 4-card M
                  •  Free bid 2L     = 10⁺ HCP, 5⁺ cards

                                                  +
                                         +
                  •  Free bid 3L     = 12  HCP, 5  cards
                  •  2NT             = INV BAL, 11-12 HCP, stopper

                  •  Raise           = Competitive Raise, 6-9 HCP, 5⁺ cards
                                                              +
                  •  Cue bid*        = Limit raise or better; 10  HCP,
                                                                                       +
                                                                     +
                                                            +
                  •  Jump new suit*  = Fit Showing Jump; 10  HCP, 4  card support & 5  cards bid suit
                  •  3NT             = 13-15 HCP, stopper
                  •  Raise to 4m     = PRE raise, 3-7 HCP, 7⁺ cards
                  •  Jump Cue*       = SPL, 13⁺ HCP, 5⁺ card support, singleton/void in opponent’s suit








                                                                 2 over 1 Game Force | 2D Strong Balanced & Gazzilli
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