Page 132 - 2 over 1 Game Force
P. 132

Chapter 7: Defensive Bidding   132



               Weak Jump Overcall

               Direct jump suit overcalls are weak according to rule of 2 and 3



               Responding to weak jump overcall

               Advancer bids

                  •  New suit        = Forced
                  •  2NT             = Ogust Convention, 15⁺ HCP

                                 o 3       = 6-8 HCP, bad suit

                                 o 3♦       = 6-8 HCP, good suit (2 of 3 top)
                                 o 3♥       = 9-11 HCP, bad suit

                                 o 3       = 9-11 HCP, good suit (2 of 3 top)

                                 o 3NT      = 9-11 HCP, AKQxxx
                  •  Raise           = RONF

                  •  Jump raise      = preemptive raise

                  •  Cue bid         = GF. Asks for shortness


               Jump Cue bid


               Direct jump cue bid overcall is 8 ½ playing tricks. Solid suit.


               Responder to jump cue bid

               Advancer bids

                  •  Lowest step                   = 0-2 control and no stop in the cue bid suit
                  •  New major -below game         = F, good 6-card, if below game.

                  •  3NT                           = with stopper in cue bid suit, 0-2 controls

                  •  4NT                           = 3⁺ outside control with stopper






















                                                                 2 over 1 Game Force | 2D Strong Balanced & Gazzilli
   127   128   129   130   131   132   133   134   135   136   137